Indoor maps are the worst, but on every map textures, and even whole chunks of the map, disappear and reappear sporadically. Sometimes it is possible to see battles between players several floors above or below me. Often I will be walking on a bridge that I cannot see or firing at a player only to have the bullets stopped by a "invisable" wall that flickers into existence later.
I have already tried:
-Reverting back to an earlier forceware driver - 91.XX
-playing in software mode (graphics are okay here)
-uninstalling my mobo IDE drivers (no change)
-turning off fast writes and switching from AGP 4X to 1X (texture flickering was better, but still very noticable)
Here are some pix of the problem. If you or someone you know has fixed this prob, please enlighten me as to how they did so!
http://i71.photobucket.com/albums/i1.../Shot00007.jpg
http://i71.photobucket.com/albums/i1.../Shot00003.jpg
http://i71.photobucket.com/albums/i1.../Shot00001.jpg
My specs:
DFI AK76-SN
Athlon 1400mhz
512 RAM
Geforce 6800nu
Windows XP
all the latest drivers for everything

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I have the ASRock 939Dual-Sata2 which was the predecessor to the new 939Dual-VSTA. That's in my son's PC. For a budget board it is very solid and overclocks nicely too. I have a 3000+ (1.8 Ghz) running at 2.4 Ghz in that ASRock board with 2x512 of PC3200 + 2x256MB of PC2100 both running dual channel. Dual board are not plentiful. I'm not aware of any others. It's a feature of the Uli chipset used in the ASRock board. I know of 2 others using the same board without issues. 