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  1. #46
    Joined
    Oct 2001
    Location
    Southern Ontario
    Age
    45
    Posts
    13,194

    Re: Gigabyte motherboard build

    I'm running the latest Linux x86 version: 6.4.4 (as of last week)

    Apparently now they have 6.4.5 out. But I've been looking around at GPU Grid's website and found out that I need 64-bit Linux.

    That really sucks. I don't want to reformat and start to reinstall recompile and reconfigure everything.

    I'll try updating to 6.4.5 since its now out. But I doubt that'll fix it.

    I don't know if I want to adventure into 64 bit or not. Probably will have to though.

  2. #47
    Joined
    Feb 2001
    Location
    near the sea-port of Antwerp, Belgium
    Posts
    12,856

    Re: Gigabyte motherboard build

    Quote Originally Posted by Spankin Partier View Post
    I'm running the latest Linux x86 version: 6.4.4 (as of last week)

    Apparently now they have 6.4.5 out. But I've been looking around at GPU Grid's website and found out that I need 64-bit Linux.

    That really sucks. I don't want to reformat and start to reinstall recompile and reconfigure everything.

    I'll try updating to 6.4.5 since its now out. But I doubt that'll fix it.

    I don't know if I want to adventure into 64 bit or not. Probably will have to though.
    .


    You can always go dual boot.

    As do we have to do, you could also install the 32 bit libs in the 64-bit Linux version to enable you to run 32-bit applications.
    For Linux SMP, we need to install the ia32-libs because the SMP Client exe is still coded in 32-bit, the Core and MPI are 64-bit codes ...


    .


    Fold with what you have, Every Work Unit will make a difference.

  3. #48
    Joined
    Oct 2001
    Location
    Southern Ontario
    Age
    45
    Posts
    13,194

    Re: Gigabyte motherboard build

    There wouldn't be much of a need to run any 32-bit application as on Gentoo everything except for proprietary software is compiled from source. Hence your own compiling settings will determine if you generate 32-bit or 64-bit applications.

    Really the only proprietary software I have installed right now are the Nvidia drivers (which offer great 64 bit drivers), and DoomIII. I think I may be able to get a 64-bit version of their engine.

    Then its a matter of getting 64 bit Flash...if I want to deal with that devil.

    The real question is can I simply convert everything to 64 bit? Hmmmm....

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