F1 2010
I got this game last week when it was on sale. I have never really cared for Codemaster games, being lacking much of the things I have grown used to with from other developers. F1 2010 is no exception.
While the game is fun, in many ways, it is lacking vital things that really bring it down and hard.
The main omission would have to be the engineer audio. There is very little useful information from the engineer to the driver while in a race. The game pretty much forces players to turn on the HUD junk (killing immersion entirely).
The engineer will give a few minor updates while in a race, but never tells you the lap, rarely tells you the gap to another driver, never tells the condition of the tires, etc. The important stuff is not there at all.
You can not drive in the pits, that is entirely automatic. Selecting different tires is a shot in the dark as to whether you will actually get the tires you chose (and yes, I fully understand the two tire type rule, I am not talking about that). No live camera feed on the monitor (that I could find). Useless Instnt Replay (as it is only about 5 seconds long and no way to increase it).
The menu is clucky and has NO support for mouse use. TrackIR doesn't work well in the game. Worst I have ever experienced with any game I used it in. And I am one of the first to lobby for TIR in race sims years ago.
The game has a very low budget feel to it. No brake bias nor F-duct control while driving. Poor FFB effects (more of a rumble pad feeling through the wheel).
There is no podeum, no post race anything, really. No grid walkthrough. No track information (well a teeny tiny bit).
The game does have some good points. The AI is quite aware of the player and will give way if the player is on the correct line. The GFX are nice and the weather is pretty good. Game is stable and runs well.
I haven't bought an F1 game since F1 Challenge 99-02. I was fully expecting F1 2010 to be far and away more advanced and detailed. I was way off on my thinking. It has much less features, is lacking in nearly every respect (other than GFX) and has a totally arcade feel to it, even with every aid turned off.
I was disappointed, but for only $26.00 it wasn't a total loss. I will probably play it some, but just so put off at what is happening with games these days.
Why is it that games are less advanced nowadays than they were 5+ years ago? Why are so many losing features we had for years upon years?
I mean a game that represents the worlds most technical and expensive sport there is, feels cheap and lacking...
I am getting to point I want to hunt a new hobby. PC gaming is just going more stale every year it seems.
Who do you blame, the devs or the players? The devs for being so lazy, or the players for just accepting it?
Last edited by Formula One; 11-15-2010 at 08:58 PM.
System Specs
GIGABYTE GA-EP45C-UD3R <> INTEL E8400 AT 4.0GHz (445X9) <> XIGMATEK HDT-S1283R <> 2048(x4) G.SKILL DDR2-1000 <> XFX GEFORCE GTX 285 <> WESTERN DIGITAL 640GB <> REALTEK ALC889A AUDIO <> CORSAIR TX750 <> ASUS DRW-22B1LT DVD <> LOGITECH Z506 5.1 <> ACER 25.5" LCD(x3) <> MATROX TRIPLEHEAD2GO <> LOGITECH G500 <> GENIUS G-PEN F610 <> LOGITECH G25 <> LOGITECH G940 <> RAZER NOSTROMO <> NATURALPOINT TRACK-IR 4 <> 11240/2048 CABLE CONNECTION <> MS VISTA ULTIMATE X64