Now it's time to see everything all put together. We've taken all of the tweaks from the previous two pages and put them all in at once. In SkyrimPrefs.ini, we have set the following commands:
bDrawLandShadows=1
bTreesReceiveShadows=1
iShadowMapResolution=8192
iBlurDeferredShadowMask=32
fGrassStartFadeDistance=14000.0000
And in the Skyrim.ini file, we have added one simple line:
uGridstoLoad=7
In doing so, we have added self-shadows to rocks, boulders, mountains, and trees. We have doubled the dynamic shadow map resolution and softened the shadow edges by a magnitude of about 10. We have also doubled draw distance for grass and increased object draw distance by 40%. Before we show what the game looks like now, we have to look at performance. After all, the best graphics in the world aren't worth much if you can't play it.
http://hardocp.com/article/2011/11/2...mage_quality/1