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Thread: Diablo III

  1. #76
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    Re: Diablo III

    Also found out that a full client cannot play with a starter edition. You can see them online, but you cannot join their game and they cannot join yours. Seems kinda stupid that I can't join theirs.



  2. #77
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    Re: Diablo III

    Quote Originally Posted by grimmster View Post
    OK, 14 hours in with my level 27 barbarian. Just started act III.

    oh, I guess I am 24 hours into it, not 14. Where did time go?!?

  3. #78
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    Re: Diablo III

    Broke down and bought it. Got tired of the same level over and over.
    If you enjoy gaming click here to learn about the Fragging Frogs.


  4. #79
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    Re: Diablo III

    30 hours, level 32 barbarian, Diablo has been defeated.

    Bring on Nightmare.



  5. #80
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    Re: Diablo III

    There's a patch. I don't think the patch is nightmare difficulty.

  6. #81
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    Re: Diablo III

    Went with a Demon Hunter. Only lvl 18 right now, but I don't get to play it that much so it will take me much longer.



  7. #82
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    Re: Diablo III

    I've been playing Diablo 3 exclusively since release and I can not get past Act III inferno with my monk or my Witch doctor. I guess that is my fault for rolling the two worst classes in the game... but it is still very fun. I found a set item cross bow last night, it is utter trash though but I got really excited when a green piece of gear dropped.

  8. #83
    Joined
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    Re: Diablo III

    I still think Path of Exile is a better diablo III than diablo III. For a beta Game .. I think it has more combat depth than D3 which is what I was looking for in D3 .. along with a dark atmosphere .. which I think D3 lacks. - and Path of Exile does a better job at.

  9. #84
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    Re: Diablo III

    I personally can't stand D3 after putting close to 200 hours into it and having a 60 Monk/Barb/DH/Wiz.

    The levels just really aren't random enough and they are extremely small.

    Servers are unstable half the time and I die because I'm lagging out.

    Inferno difficulty is more of a face palm most of the time than any kind of enjoyment. I like that they tried to create a more challenging aspect to the game but they failed because it's not challenging it's just a huge gear check. I enjoy farming for gear and realize that is a large part of what kept me playing Diablo 2 for the time that I did. Problem is that farming for gear in this game is such a chore because You rarely get something you can trade or sell for something better because of the terrible random affixes.

    I've never equipped something that dropped in Inferno. Pretty much everything on any one of my characters came from the GAH. Maybe I'm just extremely unlucky with drops but I play with 10 other people who have stopped playing for these exact reasons. I expect some trading but four 60's and not one Inferno upgrade for them that actually dropped in one of my games? That's poor Itemization. It's Itemization that is geared towards you using the AH, Whether it be the GAH or the RMAH.

    The reason repair bills went up wasn't because of people zerging and dying. Lord knows I die enough without trying to do it. It's a good excuse for the change but it's simply a way to make gold more in demand. Most people gave up on blacksmithing which I think was one of the bigger gold sinks that Blizzard was counting on working. Why craft 10 pieces of crap for 1 mil gold when you can go on the AH and probably get something better or have a much higher or more reliable chance at getting something better. So now you've got tons of gold circulating through the economy because no one is spending it on non-repleneshing sources.

    They dropped the cost of the crafting to make it more attractive and make people drop more gold into it. Raised repair costs by close to 500% and now gold will eventually be in short supply. In comes commodity auctions into the RMAH and they make roughly 22% off all gold sold because 7% of that is used for paypal transfer fee's. Of course you could put it into your blizz account but then it can only be used for blizzard merch.

    For instance I farmed act II Inferno for around 2 hours with about 100K of gold starting out. Most of what dropped was pretty much crap and all and I died a fair amount of times. I paid about 5-6 25,000g repair bills. All said and done I was down to 76K gold by the time I was done.

    Diablo was always kind of compared to a slot machine because you never knew what was gonna drop and the constant feeling of getting more or better loot was what kept you playing. What Blizzard has done is add in the negative returns and made it like real gambling. Throw in more money and hope for that big win/return. The whole of the game is based around it now.

  10. #85
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    Re: Diablo III

    I fell that same way after the new patch and reading about it. Less gold/loot drop and you go back and replay a map now. Well, that was part of the fun, replaying to see if you got a new side quest, but also to farm out gold/weapons.

    Now playing a round on the new patch, I hardly got a rare drop and when it did, it was garbage. I plan to get my barbarian up to 60 (current 51) then I my let the game sit for awhile.

    And yes, i have stopped upgrading the jeweler and blacksmith and just buy in the auction house.



  11. #86
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    Re: Diablo III

    Quote Originally Posted by grimmster View Post
    I fell that same way after the new patch and reading about it. Less gold/loot drop and you go back and replay a map now. Well, that was part of the fun, replaying to see if you got a new side quest, but also to farm out gold/weapons.

    Now playing a round on the new patch, I hardly got a rare drop and when it did, it was garbage. I plan to get my barbarian up to 60 (current 51) then I my let the game sit for awhile.

    And yes, i have stopped upgrading the jeweler and blacksmith and just buy in the auction house.
    i stopped at level 50 with my monk. rolled a few alternate characters got a barb to 27 then just lost interest with the game.

    theres just no meat on the bones. nothing to sustain the game. loot was just stupid. i never saw anything cool drop in all the hours i played. the fact that i never really cared about finding loot is diablo 3's biggest failing. also for a game so heavily ingrained with multiplayer coop adds absolutely nothing to diablo 3. there was no real teamwork. it was just an additional character running around on your screen attacking stuff. theres no sense of camaraderie, no reason to communicate.

    boarderlands did loot right. blizzard needs to learn a thing or two from gearbox.

    i was always finding new and interesting stuff that was an upgrade to what i had. combat was an absolute blast, the right mix of challenge and you were always excited to find new loot and were constantly getting upgrades. coop was just fantastic.


    i loved diablo 2. played it for years...... got bored of diablo 3 in less than a month.

    enough said.

  12. #87
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    Re: Diablo III

    A loot based game with bad loot? How in the world did blizzard screw the pooch so badly? I remember playing D2 for hours doing mephisto and Baal runs, then doing torch runs and crafting incredible rune words... that was a blast. This sound like nothing of the sort. Too much grind for no payoff. Clearly blizzard was more concerned with monetising the game through auction houses than in recapturing the D2 magic. Shame on them for an opportunity wasted


    Trust me, I do science

  13. #88
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    Re: Diablo III

    Quote Originally Posted by Activate: AMD View Post
    A loot based game with bad loot? How in the world did blizzard screw the pooch so badly? I remember playing D2 for hours doing mephisto and Baal runs, then doing torch runs and crafting incredible rune words... that was a blast. This sound like nothing of the sort. Too much grind for no payoff. Clearly blizzard was more concerned with monetising the game through auction houses than in recapturing the D2 magic. Shame on them for an opportunity wasted
    its not surprising really. all the good developers left blizzard years ago. hell even world of warcraft isn't being run by the same development team that created the original game. which kinda explains why that game went down hill too.

  14. #89
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    Re: Diablo III

    The thing that annoys me is that they preach and preach about how there's so much diversity in the game and then when they change something or nerf it, it's pretty much " Well we see alot of players doing X. We feel that this just isn't fun. So now we are going to make you do Y. Trust us, this is much more fun!". Instead of " You may now do X & Y". Seriously how do they know what is fun for all of us?

    I understand if something is a glitch or it's game breaking but seriously trying to change every tiny little thing and pigeonholing us into specific builds with specific gear is not fun and is not diversity.

  15. #90
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    Re: Diablo III

    Quote Originally Posted by Activate: AMD View Post
    A loot based game with bad loot? How in the world did blizzard screw the pooch so badly? I remember playing D2 for hours doing mephisto and Baal runs, then doing torch runs and crafting incredible rune words... that was a blast.


    Now remember that runes were a later addition. They also petered out at about level 15 runes, with higher runes insanely rare even for high level characters - in SP at least. I used to play with the /player 8 switch, and even at level 75 in Nightmare higher level runes did not happen. They may have been reserved for Hell difficulty, but my build didn't work there. I eventually resorted to a mix of scam-saving and LAN play (no LAN play allowed in D3 of course...) to get lower level runes and then cube them up.


    M

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