Edit: Also, people are saying they are crying at the end of Mass Effect 3.
Edit: Also, people are saying they are crying at the end of Mass Effect 3.
Last edited by Keven; 03-07-2012 at 10:22 AM.
I'm still screwing around with ME/ME2 for my perfect save, but I decided to look at the list of permanent squad members from ME3 because I heard the list is smaller.
I won't spoil anything, but one character on there... really? THAT is a character?
havent had a ton of time to play it so far but ive been fairly let down by this game at least initially. It is nowhere near the game Mass Effect 2 was.
-Spacebar for everything! ridiuclous crap, constantly doing the wrong action because of this. Its also just very awkward. Especially when most games use E or F as a use key and space as a jump key. Its just weird.
-Viewpoint. I really dont like the half third person viewpoint. Its kinda like Resident Evil 5. I'd really have liked the option to switch to full first person or at least be allowed to zoom out some.
-They have oversimplified too many things while overcomplicating combat.
I loved the mining planets thing for ores and stuff in mass effect 2. That was pretty cool imo and felt very real. The new system tells you which planets have things in the system and exactly where it is. Its one item of usually very uninteresting quality or petrol. I liked upgrading my items by using stuff I got from planets. Not just aquiring direct items or things from them randomly. They've essentially made this way easier for people but also way more mundane.
I feel like they should queue the benny hill music when the reapers start chasing you. And who cares at all if they do catch you? All you get is an old school boring game over message with a reload of a save file that takes you exactly back to before they chased you. How boring.
-They got rid of the puzzle system for locks and things. Whats wrong with a healthy little mini-game?
-Cinematics. I love a good engaging game that really draws you in like you're in the situation with good cinematic quality. Half Life 2 and its expansions are great examples of that kind of blend. This game? It plays out more like a long movie sometimes rather than a game, and theres even an option to turn it into one. Why?
I find myself waiting for the cinematics to end or taking a break before I really want to just in case I get caught in some massive cinematic scene.
I have a big issue with the direct plot. Yes, I haven't beaten the game, nor am I even really close yet BUT come on Earth is attacked and getting raped by reapers in the first 5 minutes of the game yet you have all the time in the world to fly around gathering up stuff to save it? How is it that Earth went from looking like a dead planet in less than an hour in the first 5 minutes of the game but as soon as you're gone they can hold out for ages?
So overall its been very disapointing so far. I really liked mass effect 2 and this feels like a big step backward. You can barely even change the detail settings. I still enjoy it though and ill beat it eventually but its not the game it could have been.
I hate to say it, but it sounds like Mass Effect 3 and Dragon Age 2 suffered from the same problems.
Kinda feels/sounds like BioWare rushed these two games.
The E & F thing ends up bothering me because ill hit it accidently. I think the view might have been a bit more zoomed out in me2 but its been awhile, either way its an awkward annoying view imo.Isn't the viewpoint the same as in ME2? I don't mind the over the shoulder view, though it can make the sticky cover a little awkward at times. I don't disagree about the spacebar thing, it makes getting in and out of cover needless complicated, accidentally moving from wall to wall when you're ready to move forward. E & F are mapped to toggle your squadmates powers and I find that with the falling so easily to hand it helps a lot in combat. Its not perfect but it works IMO.
Well thats just my opinion I guess. Some people apparently really like "Eve" I can't figure out how that isnt the most boring game ever either. The fuel is usually pointless. If you run out of fuel it takes you back to the original star system with the mass relay. So theres no punishment for it at all. I liked collecting resources to upgrade weapons and things. Collecting a +5 people to your cause or some fuel is pretty drab imo. Especially when its just right there. Why even add new planets without stuff on them? Hardly anyone is going to bother going to each planet and reading about them or anything like that. Seemed a lot more realistic before.You're in the vast minority there, the mining mini-game was tediously boring. The new scanning mechanic is kind of meh, but you wind up uncovering assets that are useful in building your forces or credits. I always seem to find fuel when i've got more than enough, but more than once its given me enough to get back to the mass relay comfortably rather than cutting it close. i don't know what happens if you run out, but i can't complain about that.
Meh, I didnt think it was the greatest thing ever its just now everything is so simplified. Dumbed down and rushed is how it feels to me. Just another thing they cut from the game.Fun for the first 10 locks, mind-numbingly tedious for the rest of the 100 times you have to do it.. I don't miss it all that much
The contents are generally good and if I wanted to watch a movie I wouldnt have much to complain about. However I'm playing a video game. The other massively annoying thing to me is the right click to do an action that sometimes comes literally out of nowhere in a cinema scene. Ill usually miss it because im sitting back waiting for the scene to end. Then I end up wondering what would have happend if I had been quick enough to get back to my mouse. I just don't find it very well balanced in this regard and I find it really hard to find a break point in the game. If I had endless time and it drew me in enough I suppose I wouldnt mind as much.Again, I think thats the point. its a different approach than HL2, one that reinforces the whole "space-opera"-ness of this whole series. I agree that some drag on far too long, though I can't complain about the actual content in any of the cinematics.. just the fact that some have several segments and do drag occasionally
I'll give you that. I dont buy it, but that is their explanation.Addressed somewhat in the game and theres multiple reasons. 1) the galaxy is a damn big place, and as numerous as the reapers are they're hitting many fronts at once. 2) They're advancing at a methodical pace. They hit the primary defensive locations, destroy the fleets in one fell swoop, then commence a long-term mopping up operation while taking the time to harvest the population. Earth isn't fighting them to a standstill, they're just running around trying to hide in the meantime. Its also unclear how long they're actually holding out, the time-scale in the game is ambiguous. It could be days, weeks or months for all we know.
To me it seems like a game they rushed to release and didnt want to try anything new in. Theres less content than ME2 and all you get in exchange is more dialog and a clumsy overcomplicated combat system. Still enjoying it enough though.I can't tell if I really think the game is living up to its potential, whether or not its "the game it could have been" but I find myself having a damn good time playing it. I don't like the ambiguity in the progression all that much. In the other games it was like "do A and B", you could do lots of other stuff in the meantime, but you knew that doing those two would advance the plot in a significant way, opening up objectives C, D, E, and F. This almost seems more linear in a way (at this point in my game, 10+ hours) and I don't love it. I wish the graphics were improved but this is still the old UT3 engine, heads look OK (esp hero heads) but lots of stuff is blah.. thats what console compatibility gets you these days and they weren't going to risk developing a new engine and screw it up... I understand that, I play for the story. I don't think its a step back, but I'll admit its not a leap forward.
I'm also pretty sure that there aren't many new planets in this game either, they're mostly recycled from the first 2 games, down to the descriptions for the planets we've seen before.
Last edited by Activate: AMD; 03-09-2012 at 09:28 AM.
Hah, no need to question my sanity over it mate. Just what I prefered. To me it was more interesting because it felt more realistic and its is less content. You didnt HAVE to go to every planet and get all the ore. You could if you wanted to though. I like having the option. I honestly didnt finish mass effect 1. I remember getting to a certain point and getting on an elevator and it glitched to where I couldnt get out of it. If I was to go back to a prior save I would have lost A LOT of game time so I didnt continue because I didnt like it enough. So I never really gave it enough time to comment on its comparison. To each their own though.So you're saying that scanning planets for minerals, a process that could literally take a half hour if you wanted to get everything in a whole system, is MORE exciting than the "boring" process of flying around a system for 1 minute pinging away? Thats like saying that 3 hole punching a stack of papers is less fun than single hole-punching every single paper 3 times they're both rather meaningless, but to sane people, one is far less of a burden. I think I still prefer ME1's actual planetary excursions though, even if half the stuff you found on them was meaningless stuff that had even less of an impact on the game than "+5 people to your cause" (aka collect all 15 turian insignias!)
This is probably true, but theyre a lot less important now. A new player wouldnt likely care at all about them.I'm also pretty sure that there aren't many new planets in this game either, they're mostly recycled from the first 2 games, down to the descriptions for the planets we've seen before.
I guess I can understand cutting out the minigames that directly have to be completed in the game if people really didnt like them. I just happend to be one who did. However cutting out content that is optional and side grade is cutting out content and play time that would have been available to those who chose to do it. This is what bothers me. It just seems like most of the game content is linear and straight forward now, and most of it is spent on cut scenes. I'm not done either, now that its the weekend ill have time to really play the game more.You keep saying that it feels rushed.. because they cut out some of the mini-games that people repeatedly complained about? IMO "rushed" would have been leaving those things in un-changed and not responding to fan feedback. They tried redesigning the lock game once and people still didn't like it, so they just removed it. Not only that, but ME2 was FAR more "dumbed down" when they completely castrated the inventory and weapon mod system from ME1. I still prefer that system (though the organization of the gear was ridiculously oversimplistic and inadequate), but they added in a whole bunch of new mods, guns and toys to re-incorporate that aspect in a significant way. I also disagree with the statement that theres less content (meaningful game content) than ME2. I'm not done yet but I think its mostly on par so far.
Just a matter of opinion. Its clear they designed this game to be able to hit any target audience, at least on the low end. I really dont like the new modding system and stores either. It just feels clumsy. I'd like to be able to sell items too.. Who knows maybe once I get more than 10 hours of play time ill end up liking it more. For now, personally I find it to be not even close to the caliber of game Mass Effect 2 was.
The side missions are still there as well, so the meaningful content is still very much in play and hasn't been cut out, just the minigames. I mean, I guess they could have put an old-school ME1/2 lock somewhere on the citadel to make you happy I do feel like the scope of the missions is too confined at this point in my game. I feel like I'm still waiting for the galaxy map to open up, I hope that happens soon.
If anybody thinks I get too distracted playing Minecraft/old games from my Steam collection now, my addiction to EVE Online got to the point where I wouldn't shower or shave or do work or talk to humans. Great game, just playing it is hazardous to my health. I was using real money to buy in-game money to provide capital for my investment/manufacturing business so I was spending my real money on the game too.