
Originally Posted by
Keven
Look, I don't care if people play console games and I don't expect them to have i7 processors and GeForce 690s.
The consoles are popular. The most copies of multiplatform games are sold on consoles. Games will be developed for the consoles first.
This means that in five years, when these consoles are old and aged, games will be designed primarily for old hardware. Yes, it's more of a problem with the industry as a whole than the consoles themselves, but somebody has to take the blame, and I'm blaming Microsoft and Sony for their modest approach.
A few notable exceptions aside, 2007-2011 was mostly the era of crappy DirectX 9 Unreal Engine 3 Xbox 360 ports for the PC. Thankfully, in recent years, we've really gotten some excellent PC ports, including games like Skyrim, Sleeping Dogs, Just Cause 2 where the developer has offered high-res textures or Dx11 support*. And you have games like Witcher 2 and Metro 2033 which were developed as PC first. PC gaming is pretty good right now, and these middling console specs make me afraid we'll go back to the dark times where we're stuck with crap games sooner, rather than later.
* - Speaking of that, the asshole project director for Dead Space 3 said that the PC version was virtually identical to the console versions, aside from running at higher resolutions or a faster framerate if you have a better computer. Maybe I'm spoiled by the developers offering extra bells and whistles for the PC version, but why did he have to come out and say that? To appease the whiny ass console kiddies? •••• him and •••• Dead Space 3, which I haven't played yet but the DLC crap makes me mad. This is totally off topic, which is why I made it a footnote.